![]() Here's hoping whatever is going on here gets patched, soon. It's currently unclear what's going on there exactly, but this "random" skin tone generation, which continued in both CAS and in the game when the two Sims had a baby, isn't a good look for a franchise striving to be diverse and inclusive. The mid toned warm colours look very orangey rather than brown. The pale cool tones look like the grey alien skin. A few of the warm and neutral ones are ok but all the cool ones look incredibly grey and ashy. However, in game I dont think any of the skins look very appealing. The result was a white child, every single time. I love the concept of having sliders and using warm, cool and neutral. While checking out the update, YouTuber and Streamer Deligracy tested the genetics feature for two parents at opposite ends of the spectrum. For Sim parents with similar skin tones, this isn't an issue but if you have parents at the more extreme ends of the skin tone spectrum another issue has arisen. ![]() When testing this, as seen above, the game didn't seem to use the skin tone of either of the parent Sims, instead just landing on a random one somewhere in between. When using the genetics tool with a mixed-race couple, the system appears to mostly default to a random skin tone somewhere in the middle of the skin tones of both parents. One area of the patch that has been called out as still being problematic is the genetics system.
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